Yet more MechWarriorage

Must flush thoughts of Middle-Eastern misery out of my mind.

I know: Yet another post about imaginary Internet robots!

This right here is the MechWarrior Online wiki's Hardpoints Table. All the basic stats for all of the 'Mechs in the game so far.

Also: Don't walk your BattleMech off a cliff.

This is not as easy as it sounds, especially if you're in a fast 'Mech; it's normal for high-speed light 'Mechs to suffer a few points of leg damage just by running across largely level ground. Cut the throttle when you're running downhill, or you'll leap out into the air and fall. (If you've got jump jets, you can of course use them to cushion your fall.)

One of the ways to destroy a 'Mech is by shooting off both of its legs. Thus far the legs do not actually detach from the 'Mech as blown-off arms do, but the effect of losing a leg on your locomotion is about what you'd expect; even super-fast 'Mechs drop to a top speed under 20km/h. But, for whatever reason, people tend not to shoot legs very much. So you can economise on armour there, if you're not a speedy light 'Mech, in which case skimping on leg armour is very false economy.

Winning by capturing the enemy base (in an "Assault" game, which is the only game mode that exists as I write this) gets you more money and experience points than winning by killing all of your enemies. So if the enemy team is no longer a threat, and you're a feasible distance from the enemy base at whatever your 'Mech's top speed is, head over there and start "capping". In random pick-up games the rest of your team may or may not respond to a chat suggestion that they cap rather than kill, but it's worth a try.

Oh, and while capping, don't shoot the complicated widget in the middle of the base area. Some newbies appear to think you have to blow that thing up, in case it is in league with a gazebo.

(The complicated widget also has an array of what look rather like nodding-donkey pumps. That's right - this whole war could be for oil!)

Many mechs come from the factory with too little armour, especially the small ones. The trial Atlas-K (which, once again, I implore new players to not use) has 608 of its maximum possible 614 points of armour, but the trial Commando-1B has only 128 points, of a maximum possible 178. The factory loadouts for the Commando 1D and 3A include only 96 points of armour, making them susceptible to damage from well-thrown baseballs, wind-blown leaves, and woodpeckers. (Two models of Jenner come with less than 130 points of armour, too. Their maximum is 238.)

If you die by a means other than suicide ("suicide" here means "wandering out of bounds, or shooting lasers and aborting shutdown until you explode from overheating"), and then quit out of the match rather than spectate on the rest of it, you'll get all - or at least almost all - of the money and XP rewards you'd get if you spectated until the end. The money and XP won't be awarded until the end of the match, which is also when 'Mech you were driving "unlocks" - the "in match" feature was added to deal with serial suiciders. I think you won't get any Kill Assist money and XP for kills that happen after you quit the match, but everything else, you'll still get. So you don't have to watch those two bozos in trial Atlases get pecked to death by high-speed 30-ton ducks, when you've seen it a hundred times before.

I'm not sure if there's a time or damage limit of any sort on Kill Assists, either. A light 'Mech that runs through the enemy team Small-Lasering multiple targets for almost no damage may, for this reason, reap many kill assists if those enemies get killed later.

Weapons do not penetrate water well, or in some cases at all; Streak SRMs fired from one light 'Mech at another when you're both waist-deep in the water will probably just splash down ahead of the target. They'll still work if the target is tall enough to give them an upward trajectory, though.

And, finally, you can't convert "Mech XP" into "General XP" for a model of 'Mech you no longer own. If you want to convert XP, make sure to do so before you sell the last 'Mech you own of that type. (With any luck the developers will change this in a patch, since it costs a little real-world money to convert XP, so all this limit really does is make it harder for players to spend money.)

3 Responses to “Yet more MechWarriorage”

  1. toast0 Says:

    Not sure if this is the right place to whinge about this, but I have to say the 5mb installer is a bit misleading; I didn't honestly believe the game would fit in 5mb, but then it downloads a 1285 mb patch. Not really a patch in my book.

  2. custom3173 Says:

    Keep 'em coming! To me, Mechwarrior talk on your blog is like peanut butter and chocolate.

    Perhaps a Dan Clan is in order? It certainly would be better than getting smeared into any oily stain in the snow with the other PUGs by all the premade groups who have long thanksgiving weekends.

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