...and a large new map.
Besides that, it also fixed a few bugs which most players, me included, should have noticed. But didn't.
The second-most-coveted "Elite" efficiency upgrade for your 'Mechs is "Fast Fire", which makes your weapons recycle to fire again 5% faster. Everybody with a 'Mech that, you know, has guns, buys Fast Fire as soon as they can.
Except, until now, it didn't work.
Worse, it worked backwards. It made your weapons recycle 5% slower.
They've fixed that, now.
But I never noticed. I've bought Fast Fire for, what, two dozen 'Mechs so far? If you'd asked me, I would have said it worked.
(The most desirable elite upgrade is "Speed Tweak", which raises your top speed by ten per cent. That always worked, though it used to only boost you 7.5% before they bugfixed that too, a few patches ago. Well, I think it always did something. Maybe it just changes the speedometer to tell you 100 kilometres per hour is now 110...)
And it was actually even worse than that, because there were several other screw-ups in the upgrade system.
People noticed some of them, like how you still have to buy the Basic upgrade "Arm Reflex" if you want to get to the Elite upgrades, even if your 'Mech is a Catapult or something that does not actually have articulated arms.
But Arm Reflex and "Twist Speed" were backwards, until now. Each actually gave the other's upgrade.
And the reason the Fast Fire problem was even worse is that when you bought Fast Fire it didn't do anything to your fire rate at all. Because, like Arm Reflex and Twist Speed, Fast Fire and "Pin Point" were reversed too!
If you bought Fast Fire you got Pin Point, and if you bought Pin Point you got Fast Fire. Which was, once again, actually Slow Fire. But when you bought it you didn't get it. Which was actually helpful, since it didn't work. Stay with me, here.
And the doubled Basic efficiencies you got from getting to Elite weren't doubled properly! And there's more!
MechWarrior Online is still in beta, so you should expect stuff like this. If there weren't bugs, even quite egregious bugs, then it wouldn't be a beta.
But you'd think errors like this would be the talk of the town. I mean, it'd be the work of a moment to do a little science to detect such things. Time some gun-shooting, or screenshot how far your 'Mech's torso can twist, or whatever. Then buy a new upgrade that's meant to change whatever you did, and test again.
But, clearly, almost nobody did that. I certainly didn't. So almost nobody noticed the bugs. This may have something to do with how long it's taken these bugs to be fixed - we're almost four months into the open beta now.
The moral of the story is, once again, that if you want to see if something is true or not, you have to do science. And science is not restricted to incomprehensible white-coated boffins who look at brightly-coloured liquids in the background of wrinkle-cream advertisements and who also dogmatically pursue the formula for the perfect biscuit dunk. Science is just careful experimentation, observation and thinking, which anybody can do, any time they like.
Some differences are blatantly obvious enough that you don't need to set up a formal experiment. You don't have to do science to determine whether it is safe to cross the road when something that looks very much like a car, but could be a hologram or hallucination, is coming. And if there were some upgrade in MechWarrior Online that was meant to make your 'Mech twice as tall or twice as fast, you'd be able to tell if it was working pretty easily with informal observation. (Though you wouldn't be able to easily determine if it were only making you 1.95 times as tall or fast...)