5240 Datasettes per gigabyte

My page here, about my continuing quest to find a simple way to get monstrous storage at home, ends with a list of Network Attached Storage boxes that have the very-helpful-for-many-users disk sleep function.

If you'd like to see a more comprehensive list of NAS gadgets with and without sleep, check out this one here. Unfortunately, that list was last updated more than a year ago. Does anybody know an up-to-date list? Surely some dork dedicated enthusiast must be devoting his weekends to this pursuit?

Electricity versus booze

25kV(ish) flyback transformer versus rum:

See it battle with beer and pancake syrup here.

Primitive (game) music

It's not not easy to remix Pac-Man's music, since it's hardly even a tune. Franz Keller does what he can, with Rave In The Mirror Maze.

Moon Patrol is downright sophisticated in comparison, and I like SpookyBlue's "Road to Tyco Station" remix of that theme. It has an excellent keyboard break, and an intro and outro that bring Arcade Ambience to mind.

On Oobleck

Small scale:

(A real scientist wouldn't have interrupted an important experiment for such a silly reason.)

Large scale:

More information.

I've made PVA/borax polymer before (I don't think you really need a lot of ventilation when dissolving PVA glue in water...), but not oobleck.

To the supermarket!

Again with the game music

There are two frequently heard ways of doing a game remix. Either you start out with the cheesy SNES/C-64/whatever version and then kick in your modern instruments over the top, or you do a huge trance-anthem build-up for the first two minutes of the track, then introduce The Triumphant Theme, which turns out to be Terra Cresta (?) or something.

A good example of Type 1 is McVaffe and Quasikaotic's McVaffeQuasi Ultimix Tetris remix. An example of the second is R3FORGED's Tetris Thirty Plus Mix.

Only the first of those is "the Tetris theme", more correctly known as the Russian folk song Korobeiniki, and widely covered. Ozma's version is quite famous, and I've also got one allegedly by Mr Bungle.

Kalocin's "Piano Practice Remix" of it is particularly cool, though. It's the special track at the end of his album of C64-ified rock songs, most of the download links for which appear to be broken. You can still find the Tetris mix here, though.

Game music remixes

Are you the kind of music lover who, when you hear the name "Galway", automatically thinks of Martin before you think of his uncle James?

Well, then you presumably already know about OverClocked Remix and RKO and so on. If you don't, you should.

My favourite Galway rework is Slow Poison's Wizball mix, which may not be heard at its best without chemical accompaniment. But it's good anyway.

Richard Westall's Arkanoid title screen mix is decent, too.

But wait, I hear you say - has he somehow forgotton the Comic Bakery soundtrack (hearable in all its original SIDitude in the Java player here)?

No, he has not.

His name is Leety

This is all pretty much the way I've always envisaged it.

(Note: actual game does not feature Finnish power metal soundtrack.)

Leety didn't even make it to Dwarftown though, the dork.

I finished ADOM exactly once, and only the lame close-the-gate ending. I pretty much suck at NetHack, too, but I did kill the Balrog at least once on my Amiga.

I have, thus far, resisted the urge to play Dwarf Fortress. It's the sort of game that we'd all be playing today, if nobody had ever invented bitmapped graphics.

Dwarf Fortress has a roguelike mode, but also a separate, I don't know, sort of super-MULE-ish base management kind of mode at which I blinked for few minutes in complete incomprehension.

Also, if you tell Dwarf Fortress to create a new world, I'm reasonably sure that it really does create a new world, in a parallel universe or something. A quarter of an hour of non-stop grinding on a modern PC. To create a map for an ASCII game.

(Large map image.)

One of the steps the game goes through during that quarter hour is called "Sorting Historical Figures".

I kid you not.

So, unlike other text mode games, if you run Dwarf Fortress on some old 386 or other and don't stick with the default world, you'll probably be dead of old age before the game starts.

It's all a bit Derek Smart-ish - like one of those ultra-games invented by teenagers. Except Dwarf Fortress appears to (a) actually work and (b) actually be quite fun to play, once you've addressed its Chrysler-Building-like learning curve.

I mean, just look at the feature list. It's got wrestling, the interface for which is somewhat reminiscent of Twister.

There is, of course, certainly room for more realism - or, shall we say, just "less silliness" - in the sword and sorcery genre. This really doesn't look half bad (except for the grammatical confusion that suggests the kobold's arm just mangled your sword, instead of vice versa). Likewise this bit of entirely realistic wrestling with a 20 foot tall adversary.

Oh, and blood. Blood's neat.

If you're not crazy about a combat mode that remembers the length and dirtiness of your fingernails, of course, then this may not be the game for you.

The Dwarf Fortress coders are not the first people to have thought about realism, and it's very easy for such meditations to produce a shuddering opaque mess of a system that's neither fun nor fast enough for any normal human to play.

Example. Pretty much everyone who's played any action adventure game has wondered, many many times, why weedy monsters who have any brain at all still try to attack an obviously spectacularly superior Player Character.

Why don't they run away?

Well, let's assume you have indeed made a game where a kobold who sees Schlong the Barbarian will wet himself and run for his life.

Where does that kobold - and everything else running away - go?

Either they go somewhere, or they disappear.

If they disappear, what happens to what they're carrying? Players expect treasure, which is why bugs and worms and puddings carry it (remember that Penny Arcade strip with the spidery thing carrying the ring? I do, but since they wisely deleted all of their metadata when they carefully and at great expense made their site work much less well, I can't find it). In your "realistic" game, monsters will of course really be carrying their treasure, not just turn into treasure when they die. They should have real items in a real inventory and even be able to use such items as they can figure out.

So... do they drop everything they own when they panic? Won't that result in well-travelled areas of the dungeon crusting up with junk?

Or does stuff disappear when the monster does? What if some of that stuff is something important that the player dropped to make inventory space, and will now never find again? What if it's something important that the player hasn't even found yet?

If, in contrast, you make the weedy monsters go somewhere, then they're all going to find a dead end and pile up. Now you've got to deal with them all anyway if you want to get your Seldom-Used But Rather Important Knuckleduster Of Lich Slaying back, and you're likely to find a lot of heaving piles of low level monsters blocking places where you want to go. This is likely to attract more player complaints than just having the little buggers attack madly in the first place.

You can't blame a game designer who's faced with knotty problems like this for just making something that glories in its silliness.

Bugger bugger bugger bugger... oh!

My main (WinXP) PC has, of late, developed the habit of hanging when I change screen resolution a couple of times. I get a black screen, or a frozen copy of the last desktop state. The computer's still accepting input, and the mouse cursor knows what it's over and changes appropriately, but there's just no repainting of the screen itself at all. Ctrl-Alt-Del works just fine, insofar as I can tell that there's a Task Manager window in there somewhere by dowsing for it with the mouse, but it's not very useful to me if I can't see what's listed there.

I can, at least, shut the computer down elegantly with a simple press of the power button. At some point during the shutdown the desktop unfreezes - perhaps because explorer.exe is what's hung and it's just exited, but there are still some application windows open for me to look at. Or perhaps not. In any case, it is of course now too late. Huzzah.

Because the screen changes resolution when I play a game, this situation is unacceptable. I can play any game I like - I just have to reboot afterward.

So I reinstalled XP, intending to install over the top of the previous installation and not trample all of my previous stuff.

As any fule kno, you don't do an over-the-top reinstall by selecting the Repair option when the XP installer presents it. That'll give you the Recovery Console, which you probably don't want. Instead, you go on to the next screen and Windows detects the previous installation and lets you either nuke it, install alongside it, or attempt to repair it.

So that's what I did. Except the installer never said it had detected the previous installation. It just chugged on cheerfully installing to C: as if it was a nude blank drive.

Lo, did I say many uncharitable things about this, as I read a book while the chirpy WinXP setup advertisement-screens went past, and tried not to think about all of the stuff I'd have to reinstall and reconfigure (I guess this'd be a chance to switch from Azureus to Utorrent or something, since it certainly can't be any more annoying than recreating a previous list of downloading and downloaded torrents in a new Azureus install...).

And then the system rebooted, and... my previous Windows install came back up again, A-OK. It had done a repair install anyway.

But I still can't change resolution without freezing the screen.

I'll accept that, with abject gratitude, given what I thought I was going to be doing for the next four hours.

But if any of you have any idea why the hell this is happening, do please tell me. I'm flummoxed.

I've tried going to HKEY_CURRENT_CONFIG, System, CurrentControlSet, Control, Video in Regedit and deleting everything therein, and that improved the situation somewhat after I rebooted; now I can at least change resolution and refresh rate freely in Display Settings without the screen freezing. The freeze still happens when I exit any fullscreen app that uses a different resolution, though.

I've also got three pesky Default Monitors (in addition to my two real monitors) that just won't go away. It's like Win98 all over again. I've disabled them in Device Manager, which seems to be the best I can do.

(Yes, I have of course installed the latest drivers for my GeForce 7800 GT. And the latest DirectX, too. Perhaps installing that is what caused the problem. Who knows. I have used all of my search-string-crafting ability and failed to find anybody else who's ever suffered this problem, so I'm just guessing.)

I suppose I should just start disabling startup apps one at a time, despite the obvious irrelevance of almost all of them to the screen display and the fact that all of them Worked Before, And I Didn't Change Anything.

Any better ideas, anyone?

UPDATE: W00t, it's fixed. Hosing out whatever had become of the old drivers with Driver Cleaner Pro, then rebooting and installing the new-as-of-five-days-ago v93.71 Nvidia drivers, seems to have rectified the problem.

The worst that happened was the automatic multi-monitor setup reached the perfectly obvious conclusion that my 21 inch monitor should be running at 800 by 600, while my 17 incher should be at 1280 by 1024, at I think about 12Hz. This was not a major obstacle.

Thanks, everyone!