Steam beetle!

Yeah, like all you dorks haven't seen it already.

It could only be better if it had legs.

That, of course, would slow it down enormously. As it is, it makes pretty good time for a 20 pound model, thanks to four-cylinder steam power. Which is largely responsible for the weight, of course. (Welcome to engineering, please attempt to enjoy your stay.)

Needless to say, this is another creation from I-Wei Huang.

(At first glance I thought he'd committed the sacrilege of butchering an old Tamiya Bruiser, but the chassis is actually from the new F350 High-Lift, which is superficially similar.)

Things to put in e:\video\notporn

Herewith, some outstanding video clips (as in, not a whole series of something) that everybody linked to when they were new and exciting (years ago, in one case).

But you, gentle reader, may have missed out on one or more of them. So I don't feel too guilty about this Outside-Scoop blog post.

The title links go to the pages where you can find the big full-resolution versions of each for download.

Big Brother State:

Buggy Saints Row: The Musical:

Mercury Joe:

Rockfish (soon to be a major motion picture!):

Wiki this, Wiki that

There's a new file-dump site called Wiki Upload, which is currently in a somewhat rough and ready state (for instance, the "country" field in the sign-up page is a long list of Zimbabwes). But it appears to be functional enough, with one caveat that I'll get to in a moment.

It's the usual deal - upload files for anyone to download, no stuff you're not meant to share allowed. But Wiki Upload seems to be less encrusted with arbitrary limitations than most of the other file-dumps. And, as the magic "wiki" word implies, it's aiming to be community-based, with uploads policed for legality by the other users who want the site to succeed.

The only major limit, in fact, for the basic free accounts is that files that nobody downloads for 30 days will be deleted. They promise longer periods in the future - and I guess if there's no pressure on their storage space, they may well keep stuff for longer anyway. You get 4.66Gb of storage space with a free account, too, so you can upload a whole single-layer DVD, copyright permitting.

Oh, and the crummy uploader permitting, too. It's your basic Web form arrangement, as used by various other sites, with no resume if the upload fails or stalls. And it currently reloads the page constantly to update its completion bar, which gets old fast.

Also, there's a bug at the moment which, once you've uploaded a file, changes all of the links in your list of uploaded files to be... that file. So if you make an account and upload file1.foo and then file2.bar, your uploaded files list will now contain two entries for file2.bar and nothing for file1.foo any more.

You can work around this by making your own list of the download URLs for each of your files after you upload them. If you don't do that, and you haven't given your files descriptions and tags when you upload them, there is at present no way to find them without just fishing back through the http://www.wikiupload.com/download_page.php?id=[number] URLs until you find yours.

So, you know, Wiki Upload is a little bit beta at the moment. And it could melt away like the morning frost if it doesn't manage to cover its costs, which will be considerable if it becomes popular.

But what the hey, it's worth trying in the meantime, for stuff that is not of earth-shaking importance.

I have, therefore, uploaded the original MPEG 4 video files for a couple of the Google Video clips from this post, for the benefit of anybody who's interested in seeing the unmolested video quality of the Xacti VPC-C6, or just interested in seeing whether their download speeds from Wiki Upload are better than eight bytes an hour.

Thanks to the file list bug, I currently have no idea what the URL for the first file I uploaded is. The second one's here, though.

Posted in Nerdery. 1 Comment »

SupCom eye candy

People who don't have the slightest interest in Supreme Commander must be getting pretty sick of these posts I keep making about it, but at least this time there's something to look at for people who don't have the game (or the demo, which is a mere one gigabyte download...).

This fan movie (a) is very cool and (b) also shows you what SupCom will look like running at a non-stop 25 frames per second on the PCs of 2012.

How're they hanging?

In Supreme Commander, some units can fire when they're hanging from some transport planes.

Achtung! Dangleshooteren!

It's all a bit inconsistent, but it's explained in this post on the Supreme Commander Talk blog (now with a nascent wiki!).

I took these pics from the replay mentioned therein...

Ganked from the air.

...which concludes with a particularly humiliating end for the green Commander.

One thing this strategy, and transport aircraft in general, show up is the artificial imposition of scissors-paper-stone rules in SupCom, compared with Total Annihilation.

Scissors-paper-stone is the standard arrangement for real time strategy games. With few exceptions, units have their own single Type (land, air or sea, usually), and their weapons have one Type that they can target. The scissors-paper-stone chart is more complex than that - there are lots of intermeshed X beats Y interactions, with intransitivity all over the place - but the basic unit and weapon classes form the overall framework.

This makes perfect sense if the units in question are dudes with swords, who cannot reasonably be expected to attack dragons flying by 500 feet overhead.

It makes less sense for dudes with assault rifles, though. If those guys have got nothing better to do, they might well be able to score some hits on a passing helicopter. Especially if they're RTS units who never run out of ammunition.

In TA, pretty much anything would have a go at shooting pretty much anything else. You could use fighter planes to attack ground targets. Tanks would try to shoot passing planes. Neither were any good at it, but at least you couldn't direct one piddly bomber to attack 50 tanks and feel confident that it would never, ever get hit by a lucky shot from one of them. And the mainstay of base defense in TA was the missile tower, which fired on both ground and air.

SupCom has dispensed with this. It has some units that can take care of themselves against any threat (destroyers, for instance), but that's because they have a specific weapon for each function, not because they can just elevate their single standard gun and use it to take pot shots at air threats. There aren't any all-purpose towers any more, either.

I'm not as annoyed about this as I expected to be, because the anything-versus-anything stuff in TA was seldom actually very useful. Quite the opposite, actually - it caused units to be distracted from their real mission by enemies they almost certainly couldn't kill. No doubt this is why the developers took the feature out for SupCom.

But when land units are hanging from a transport aircraft way up in the air, then, and only then, land units down on the ground will suddenly discover that they can, in fact, shoot up in the air, and will do so in an attempt to hit the airborne "land" units which they're allowed, by the game code, to target.

(Late edit: I think the best example of scissors-paper-stone code working in unintended ways has to be jet fighters shooting down submarines.)

One general, 273 colonels

When I said "very few kinky and abusive game strategies" have yet emerged in Supreme Commander, I should have mentioned the Support Commander thing.

Support Commanders are slightly miniaturised versions of your own, initial, eponymous, Supreme Commander, except they've got about twice the hit points. Unlike the fake Commanders from Total Annihilation, Support Commanders really are quite useful, in their intended role as super construction units with a punchy gun.

They are also, like your main Commander, upgradeable in various ways.

One of those upgrades makes them produce quite a lot of mass and energy.

You don't "build" Support Commanders, you "summon" them, through a "Quantum Gateway" that is not meant to be a factory. You therefore cannot get construction units to assist the Gateway, to reduce its summoning time. Right-click the Gateway with a construction unit selected and nothing happens.

But there's a loophole. If you use the manual "assist" command (by clicking the icon or pressing I), rather than just right-clicking the Gateway, construction units will assist a Quantum Gateway.

In good old Total Annihilation, the fact that aircraft carriers make a lot of energy caused people to build huge rafts of the things, tucked away in a corner of the map somewhere where they could sit there looking ridiculous and powering the player's empire.

In Supreme Commander, people currently do the same thing with speed-built and upgraded Support Commanders. They're even better than the carriers - they make mass, too, they can help with building, they're tough as old boots, and their death explosion isn't powerful enough to cause horrible chain reactions.

Support Commander Fest '07

So bases end up looking like Support Commander jamborees, with dozens of the buggers all over the place.

Presumably this'll be addressed in a patch soon. In the meantime, losing players often end up sending their flocks of Support Commanders in as last ditch assault forces, even using the old and particularly cheeky reclaiming-the-enemy-battleship-from-underwater trick.

The above image is from this recorded game, in which battleship reclamation is only about the third cheekiest thing that happens. Though almost nothing happens at a very good frame rate.

You'll see why.

Here's the pattern in slow motion

You know, I think it's perfectly fair to track the decline of modern society to video games.

Why, this instructional video doesn't even use the word "cheat" when it tells you how to make Atari 2600 Space Invaders allow two bullets on screen at once.

It's a small step, I tell you. A small freakin' step.

Actually, apart from the fact that 2600 Space Invaders was so good (though no Solaris, sure), I was attracted to this clip (and the others in the same series) because of its extraordinarily fine video quality. YouTube's sub-Google-Video resolution is pretty much a perfect match to VHS transfers, but most VHS YouTube uploads are from awful old flaky tapes, badly digitised, replete with noise bars, horizontal wiggling and poor deinterlacing. Oh, and terrible audio, too - I don't know about you, but I can tolerate a lot of video crappiness, but only if the soundtrack is clear.

This, in comparison, is perfect. The resolution's still low, but it's clean as a whistle in both audio and video. So either it's from an untouched VHS tape stored in nitrogen, or it's been processed and stabilised out the wazoo, or someone dug up their Ampex master reels.

Excelsior!

The domesticated fire-bomb

Potassium permanganate, even in these over-regulated times when perfectly sensible six-year-olds cannot buy arsenic over the counter, is still pretty easy to find in most allegedly civilised countries.

If you've got your hands on some of those pretty purple crystals, and also have some ordinary supermarket glycerine, and you pour the latter onto the former...

...this will happen.

If you'd prefer your spontaneous combustion with a more traditional audience of stoned-sounding high schoolers, this second video may be more to your taste.

The reaction will occur faster when the permanganate crystals are smaller. The smoke has a pleasantly firework-y smell, and is not a lot more toxic than you'd expect any other smoke you found in your kitchen to be.

This reaction is, of course, easily adaptable into hilarious devices for setting fire to school rubbish bins, automatic teller machines, ballot boxes and so on.

I also remember substituting potassium permanganate for potassium nitrate - of which I didn't have any - in gunpowder recipes. The result was a nice flammable powder, but of little use for making weapons of mass destruction.

This all works because potassium permanganate is quite a strong oxidiser. Not "quite a strong oxidiser" in the charmingly understated terms of the kind of chemist for whom anything that'll leave the paint on the walls of the lab clearly does not even justify the use of eye protection, but still strong enough to spontaneously react with numerous other common chemicals. Glycerol just gives you the best bang, or at least whoosh, per buck.

And, again, potassium permanganate is quite pleasingly non-dangerous. No, you shouldn't feed it to your toddler, but it's only moderately toxic.

Oh, and it's about the most intensely purple substance in existence. One small crystal will slowly and interestingly purpulate a large bottle of water. And that water will, then, leave yellow stains on things. Just to keep it interesting.