In New Zealand, the hobbits have them

I was just catching up on your Psycho Sciences (write more!), and read in the one about passive smoking that "very few [Australian] houses have basements", versus houses here in the USA, where we usually do have basements which, as you say, serve as convenient radon-accumulators for householders in need of a higher cancer risk.

Why is this? Is Big Radon Detector Business conspiring with architects to maintain demand?

Luz

Some of the differences in dwelling styles between countries are purely cultural, with no very logical reasons either way. Then there are obvious ones like "our houses are made of stone, 'cos there's no bloody wood for 500 miles". And then there are others that make only a very small amount of sense, like the almost complete absence of European-style heat-retaining technologies in Australian houses. This creates the peculiar situation that although a Sydney winter is not unlike a northern-European summer, Sydneysiders spend more time being cold in winter than Finns do, because Sydney houses are usually poorly heated, draughty, and often surprisingly poorly insulated too.

(This applies to Katoomba, where I live, as well. Katoomba winters are still a joke by countries-where-it-snows standards, but overnight temperatures around freezing point are still quite common in winter, as are tourists from elsewhere in Australia gazing in surprise at the ice on their car windscreens and wondering what on earth to do about it. Yet many houses here are built no differently from houses in much warmer beach towns, and their occupants suffer accordingly.)

Many house-design differences have a quite simple rational basis, though. Like, here in Australia it's easy to find houses with flat, or only gently inclined, roofs. In countries where it snows in winter, there's pretty strong selective pressure...

Carport snow collapse
(Image source: Flickr user HoundCat)

...against people who choose to live under a flat roof. Here, not so much, and a flat roof is simple and cheap to build.

The snow/no-snow roof design holds for most countries. In very hot areas, a flat-roofed house can also be built to let you sit out on the roof in the breeze of an evening.

The basements/no-basements thing has a rational basis, too, which once again holds for a large number of countries.

Digging a big hole under a house is time-consuming and expensive, and asking for trouble from water seepage. If you want that much extra space in the building, and are not living in some godforsaken wasteland that's shaved flat by tornadoes every ten years, it's faster and cheaper to just build a taller house.

Unless it gets cold enough in the winter for the ground to freeze to a significant depth, and then warm enough in the summer for it to thaw again.

If that's the case, then "frost heave" (which, coincidentally, is yet another thing Matthias Wandel has had to deal with) will slowly push anything sitting in the freezing and thawing earth up into the air.

Frost heave makes shallow house foundations a terrible idea. So you have to dig a hole to put the foundations in, and you might as well make that hole into a basement while you're at it.

Some basement-equipped houses are built in places where frost heave never happens, for the abovementioned cultural reasons. But you generally find them in cold-winter locations.

In Australia, you usually have to build to minimise the effects of heat, not cold. This has given rise to the famous underground houses of Coober Pedy, and the much more common "Queenslander" house style...

Queenslander house
(Image source: Flickr user Crazy House Capers)

...where the house proper sits as much as a whole extra storey high on "stumps", to catch the breeze and keep Queensland's trillion species of house- and/or human-eating arthropods that much further away.


Psycho Science is a regular feature here. Ask me your science questions, and I'll answer them. Probably.

And then commenters will, I hope, correct at least the most obvious flaws in my answer.

Duelling flashlights

As a postscript to my post about fluorescence, here are red, green and blue Ultrafire 501Bs attempting to create white:

RGB flashlights

They actually do a decent job of it if you just hold them together in a bunch, or hold one in each hand and one in your mouth so you can aim the light all into one pool, like the old EternaLight Rave'n:

EternaLight Rave'n combined beam

Any one of the coloured Ultrafires makes a decent flashlight all by itself. Red if you're feeling sexy, ominous or both, green for maximum visibility, blue for a particularly unearthly look, including that unexpected fluorescence. I really do highly recommend them. Why use a boring white flashlight when you can have something fun instead?

(They also partner well with my...

Bullseye flashlight

...elderly "bullseye" flashlight. It's excellent for seeing where you're about to step at night with dark-adapted eyes; the much narrower and far brighter beams of the Ultrafire lights are great for seeing things further away.)

Coloured flashlights are completely unsuitable for some tasks, like reading maps; shine a red light on a multi-coloured map and any markings with no red in 'em will look black. For everyday flashlight tasks, though, why not do it the sci-fi B-movie way?

You can get these lights on eBay for $US9.99 delivered for just a lamp to put into any Ultrafire-or-other-branded SureFire clone, or for less than $US15 delivered for a whole flashlight with coloured lamp. As I said in the fluorescence post, a red, a green and a blue Ultrafire 501B, plus three 18650 lithium cells to power them and a charger, will only cost you about $US50 delivered, for the lot. Pretend you're getting them to educate your kids about additive and subtractive colour, if it helps.

Now I'm going to have to get an infrared and an ultraviolet one, too. Infrared Ultrafires sell for $US20 to $US30 delivered, and their beam will be clearly visible to any digital camera that doesn't have a good IR-cut filter in front of the sensor.

Actually, even cameras that do have such a sensor can see near-IR...

IR photo

...but only with a long exposure that'll blur moving subjects:

Millie the cat in near IR

You could cut the exposure time down quite a lot by lighting a small target with a high-powered IR LED flashlight like this, or using a dedicated IR flash (expensive) or a filter on a conventional flash. But you probably still won't be able to use a properly fast motion-stopping shutter speed unless you've got a camera with no IR filter, or make one yourself. (Or pay someone else to make one for you, complete with tweaking the autofocus so it works properly in the new waveband, but that's cheating.)

Ultraviolet Ultrafire flashlights cost little more than the visible-light ones, but the cheap UV models are barely UV at all. They emit a purple light with a wavelength up around 400 nanometres; this excites fluorescence in various objects quite well...

Near-UV LED flashlight making Easter eggs glow
(Image source: Flickr user davecobb)

...but is clearly visible to the naked eye.

"True" UV LEDs exist too; they have an output wavelength of 370 nanometres or less. (I reviewed a Photon key-ring 370nm light years ago, here.) 370nm light is still visible to the naked eye, but is now a faint white (it's not a great idea to stare down the barrel of a bright near-UV LED flashlight, by the way). As the wavelength gets shorter, the visibility of the light from the LED itself, as opposed to whatever fluorescence it excites in other objects, fades away.

Searching for Ultrafire lights with "nm" in the listing currently turns up an alleged 365nm flashlight for $US19.96 delivered.

Buy one, before someone in government discovers that staring into the beam for minutes on end can damage your eyes, and bans them!

The Experimental-Archaeology Exercise Program

The trireme Olympias

The trireme was the mainstay of ancient European navies.

The only weapons a trireme had were a ram on the front, and a collection of marines standing around waiting to board other vessels. So the ship had to be fast and manoeuvrable enough to aim at, catch up with, and with any luck ram, enemy vessels. The result of these requirements was a narrow, light and fast ship, powered by simple square sails when possible, and by well over a hundred oarsmen (employed, not enslaved) the rest of the time.

A trireme's top speed was only about nine knots (more than ten miles per hour, almost 17 km/h). Maybe a little more with adrenaline-powered rowers (you did not want to be on the losing side of an ancient naval battle...) and a literal following wind. But that was not a bad speed at all for a warship through the whole of the Age of Sail. Small sail-powered warships and armed merchantmen could average better than ten knots when the winds were good - the best of the late-Sail-Age clipper ships were renowned for being able to sustain more than twenty knots. But ten knots was the ceiling for most warships, definitely including the mighty First-Rate ships of the line epitomised by HMS Victory. Those ships could have sailed like lightning when the wind was strong if their sails, ropes and masts were indestructible, but they weren't, so one way or another, ten knots was the screaming maximum.

So if you took away Victory's gunpowder, then no matter how the wind was blowing, she wouldn't be able to catch a trireme except via a sort of persistence hunting, waiting for the oarsmen to run out of energy.

Since triremes were built more than two thousand years before Victory, I think that's not a bad achievement.

(It's neither here nor there, but I actually much prefer Warrior to Victory. Warrior has always struck me as being the Enterprise-C of real-world warships.)

There were larger galleys than triremes, with even more ranks of rowers. At the top end of the ancient-warship size chart are various legendary vessels that may or may not ever actually have existed, but "quadremes" and "quinqueremes" definitely did exist, in considerable numbers.

The bigger they were, though, the slower they were. Without faster vessels like triremes (which sometimes towed or pushed larger, slower galleys), the giant galleys could only force combat upon similarly slow vessels.

Exactly how triremes worked and what they could do, though, is uncertain. None survive, and neither do any operating manuals.

The trireme Olympias
(Image source: Flickr user Pensive glance)

So some experimental archaeologists made a new one, the Olympias.

The trireme Olympias, stern
(Image source: Flickr user John S Y Lee)

The Olympias has a full complement of 170 oars-people; for its sea-trials in 1990 it was rowed by a mix of male and female volunteers:

(The Olympias also carried the Olympic flame across Piraeus harbour for the 2004 Athens Olympics, and might have done something similar for the London Olympics, but those plans were scrapped. It also apparently featured prominently in an episode of Inspector Morse, of all things.)

People have, of course, made remote-controlled model galleys...

...and related vessels...

...some rather impressive...

...and these ones...

...even manage two ranks of oars:

I would pay ten dollars to see one of those ram and sink an R/C Warship Combat ship.

(This would be easy, because the Warship Combat ships are deliberately made with thin balsa over much of the hull, so they can sink each other with little, or not-so-little, CO2 cannons; a normal R/C boat is essentially invulnerable to these weapons. It would also be fun to see an R/C galley wound up to maximum possible speed, zillions of oars flailing away madly at the water.)

Lego engineering miracle du jour

Behold...

...the Lego Basket Shooter module, from general-purpose Lego-Technic demigod "Akiyuky", whose Japanese blog is here.

Each of the three shooters has individually controllable aim and power, which is what makes the machine's nigh-miraculous accuracy possible.

Via TechnicBricks, here's how it works.

The shooter is meant to work as a Great Ball Contraption module (previously), accepting balls from an input, doing its thing with them, and then delivering them to an output. Only the (surprisingly large percentage of) balls that go through the basket go to the output.

Here's a Contraption composed of 17 of Akiyuky's modules.

Fins! Fins, everywhere!

An update to yesterday's post about the "Gaspods" fuel-saving vortex fins for cars:

Until I read jaypeabey's comment pointing to a series of articles on the AutoSpeed blog, I had no idea that a bunch of commercial products similar to GasPods already exist, and that they're well-known in aeronautical applications, too.

Fuelsavers vortex generator

These are "VG Fuelsavers", "As Seen On the ABC's 'NEW INVENTORS'"! (That's not necessarily a point in your favour, guys.)

VG Fuelsavers appeared on The New Inventors in 2006. AutoSpeed contacted the Fuelsavers people shortly after that, and offered to actually, you know, test them, which The New Inventors doesn't do.

This offer was, silently and mysteriously, rebuffed.

The Fuelsavers site claims a "6% to 9%" reduction in fuel consumption", which is plausible, if you do almost nothing but highway driving.

Even a 6% gain for a car mainly driven in city traffic, though, does not seem likely to me. Even at highway speeds it's difficult for a drag-reducing aerodynamic modification to give a fuel-economy gain of more than about 60% of the drag reduction. Since drag increases with the square of speed, aerodynamics are very important to racing cars, and moderately important for highway driving, but almost irrelevant at low speeds. (This explains why you don't see a lot of aerodynamically-designed bulldozers.)

Airtab vortex generator

Airtab vortex generators

These ones are called "Airtabs". They may be the first gizmo I've ever seen that claims some connection with NASA, and is actually telling the truth. (See this, for instance, for the usual situation. Or this, for the similarly-common military version. Some people, though, will believe anything.)

AutoSpeed tested the Airtabs, but not very well. The test wasn't blinded or well-controlled, and the only test vehicle they actually measured fuel consumption on was a Honda Insight. If it was the first-generation model, then it started out with a coefficient of drag of only 0.25. That's about as good as production cars have ever managed, so it's arguable that it can't be improved very much more, and certainly not by just sticking on some little fins.

To be fair, a facility that can do proper drive-cycle tests probably can't do them on aerodynamic devices, because drive-cycle tests are usually done on a stationary dynamometer. You need a wind-tunnel to test aerodynamics thoroughly, and they're a lot rarer than dynos.

But, as AutoSpeed points out in their first article about vortex gizmoes, you can get a good idea of the structure of the airflow over a car by sticking bits of yarn all over it. And it's also possible to get decent numbers, by doing the rolling-down-a-hill-in-neutral test I mention in the Gaspods post. You can even do it with only one test car. And if I were doing it, I'd start with a "normal" car with a CD of 0.3 to 0.35. It would also be instructive to test a vehicle with quite lousy aerodynamics, like a van or pickup truck.

(You can actually even estimate your car's coefficient of drag by rolling in neutral.)

Aerotech vortex generators

These are "Aerotech" vortex generators, sold in sets of 50 for truckers. The rectangular-prism end of a truck trailer is an aerodynamic disaster area, and fuel economy is something of an obsession for many truckers. Anything that reduces drag even a little bit for a long-haul trucker is likely to be worth quite a lot of money; the Aerotech page claims an improvement of "as much as 1%".

For a car, that's not worth paying for, which presumably is why sellers of vortex gadgets for cars tend to be more... optimistic... about their products. One per cent is worth paying for for a trucker, though.

Note that there are also "vortex generators", also known as "turbulence generators", that claim to create a vortex in the air going into the engine, rather than the air flowing over the car. Turbulence generators have been sold in umpteen forms over the years, and have never done a damn thing, except they often do restrict airflow into the engine and thus reduce its maximum power.

This actually often will save some fuel, because now pushing the accelerator all the way to the floor will only give you, say, 80% of what full throttle used to be. Just not pushing the pedal to the floor will do the same thing, though, and still let you have all the horsepower you paid for when you want it.

In light of the panoply of aerodynamic, possibly-actually-effective vortex gadgets on sale, I clearly should have done more research before writing that blog post. As, of course, should the journalists who wrote those happy-clappy articles about the GasPods, never mentioning that they're not actually a new idea.

As that article jaypeabey linked to says (quoting the Bosch Automotive Handbook), you can reasonably expect a given reduction in drag to give you a bit more than half as large a reduction in fuel consumption, at highway cruise speeds. Quite a bit more than half as large a reduction if you're driving really fast, legally or otherwise; no gain worth paying for if you're driving much slower, in traffic.

This is what AutoSpeed found in their dodgy test with the Insight, and, as I said in the GasPods post, there's no strong reason to presume that any of these devices even can somehow give you a larger fuel-economy gain than the drag reduction they deliver.

They're not snake oil, but they do seem to me to be rather oversold.

Cars need more fins

A reader writes:

"Gaspods" - what's your take?

I've got no intention of buying these things, so no money's at stake either way, but I was curious what you thought of this very excited article in Wired today.

Glen

I read "gaspods" and I thought, oh, lord, is someone claiming they're the seeds of the gasoline tree?

Wait, no - perhaps they're packaged doses of a magic fuel additive, presented like those coffee-pod things or the little sealed cups of UHT milk.

Gaspods

Actually, thank goodness, GasPods are little stick-on aerodynamic modifier things for cars, designed by one Bob Evans, who seems to have relevant qualifications. Chief among said qualifications is the "Force Fin" swimming flipper, which appears to have been favourably evaluated by the US Navy (I'm not sure why they had to file a Freedom of Information request to get those results, but it'd hardly be the most annoying interaction a business has yet had with a government body...) and also in a university study, although I'm not sure whether that study's ever been published anywhere, which is odd.

But never mind. Dude that made the things has various hydrodynamics qualifications, and hydrodynamics and aerodynamics are similar fields. Good so far.

Commenters on the Wired article weren't very impressed, not least because the article claims Bub Evans has managed to achieve "a 5 percent boost in efficiency for his Volvo Cross Country XC70", which by some wizardry means "a trip that would consume three-quarters of a tank now uses only half". Which would, of course, require a rather more than 5% improvement.

OK, let's presume the journalist misquoted the guy, and Wired's fact-checkers aren't all that they might be.

What claims does the actual GasPods site make, and what evidence do they provide?

On every page, the GasPods site says "Field testers' results exceed the 5% savings predicted by computational aerodynamic performance tests". The About page has a testimonial video claiming a better-than-20% fuel-economy gain in an Audi A4. And the Research page says "Initial Field Studies validate the computational results with participants realizing fuel savings of between 4% and 19%".

Those "computational results" on the research page are the entirety of the actual objective evidence that GasPods do anything at all. Simulated wind-tunnel tests allegedly reduced "the vehicle's drag coefficient by around five percent (5%)," and "Adding GasPods along the rear side of the vehicle further reduced its drag coefficient by an additional 1.6%, to increase the aerodynamic efficiency of the vehicles tested by 6.7%."

But, somehow, GasPods customers are reducing their fuel consumption by up to 19%.

The energy required to push a car through the air increases approximately with the square of the speed, because that's how aerodynamic drag increases. Drag is pretty much irrelevant in stop-start city traffic (unless you're pushing through a really fast headwind...), but the faster you go on the highway, the more drag matters.

Drag is not all that matters for highway fuel consumption, though. The most important other factor is the car's rolling resistance, caused by friction and deformation of the tyres on the road, but in the real world also including the friction and other energy loss in the whole of the rest of the drivetrain. There's also energy used for things other than propulsion, like power steering, electrical systems, the cooling system, air conditioning and so on.

Overall, drag is likely to account for rather more than half of highway-speed fuel consumption, a lot more than half if your vehicle is aerodynamically terrible, and proportionally more and more as you go faster and faster. But it's certainly not the only factor, and reducing drag won't change any of the other factors. (The crazier kinds of automotive talisman are claimed to improve not just drag or engine power, but umpteen other things, up to and including magically cleaning your car.)

The drag of a particular car design, expressed as the "coefficient of drag" or CD, has been a brochure selling point for a long time now. The equation to determine the actual value of the drag for a given car at a given speed is:

FD = 0.5 * p * v2 * CD * A

...where FD is the drag, p is the fluid mass density, v is the velocity, A is the reference area and CD is the coefficient of drag.

So, for instance, if your car has an unremarkable CD of 0.35, and you're driving at 120 kilometres per hour (75 miles per hour, 33 and a third metres per second), through air with a density of 1.2 kilograms per cubic metre, and your car is 1.5 metres high and two metres wide, giving it a "reference area" - sort of its frontal footprint - of three square metres, the drag works out as 0.5 * 1.2 * 33.33^2 * 0.35 * 3, which in this case adds up to the suspiciously round number of 700 newtons of drag force.

For our current purposes, it doesn't actually matter what the drag for a given car is, though. What this equation really tells you is that drag force, all other things being equal, is directly proportional to the coefficient of drag. There's nothing sneaky, like squaring of the CD, going on.

So if you reduce the coefficient of drag by 10%, drag drops by 10%, all other things being equal.

This puts a hard limit on the possible engine-load reduction from a given CD reduction; that limit is equal to that CD reduction, even if drag force is the only thing the car's engine has to work against, and thus the only thing determining fuel consumption.

We know, though, that drag at highway speed may account for more fuel consumption than all other factors put together, but it still doesn't account for all of the fuel consumption. Even if you manage to get a quite large reduction in CD, like 20% for instance (remember, the best computer-simulated reduction the GasPods site mentions is only 6.7%), the best you could reasonably expect that to give you in highway-speed engine-load reduction is about 15%.

A testimonial on the GasPods research page claims a highway-mileage improvement in a 2006 Ford Escape Hybrid from a rated 23 miles per gallon to 29.1mpg, a 26.5% improvement not just in drag, but in actual fuel consumption.

Eeeeeexcept it isn't, because the rated economy is an EPA drive-cycle number (I'm not sure which one; there are several variants of that car), not what you'll actually get in a given long drive. Everybody knows a car will get unusually good fuel economy in a long, flat drive with little accelerating or braking; it's often easy to beat the official "highway" number in a drive like that. For some reason the GasPods page doesn't take pains to point out that 23 miles per gallon was the government-rated fuel economy, not what the car actually got on the exact same drive before installation of the GasPods.

The GasPods people also invite buyers to join the "Test Team" and submit detailed mileage logs, in return for a discount and the warm and pleasant feeling of helping to save the environment.

This is better than the usual magic-car-gadget testimonial standard of "'Ah strapped them magnets on mah fuel line and now mah car sure do go faster!', says Steve No-Last-Name, allegedly of Jackson, Mississippi", but it's still subject to the problems that make uncontrolled, unblinded tests of car-enhancing devices fundamentally useless. Unless you don't know when the magic gadget or potion is being used, with someone swapping it in and out through the test period without your knowledge, and then you average large amounts of driving numbers with and without the gadget or potion, you're not going to get even slightly reliable results from an uncontrolled, non-drive-cycle, test. And blinded testing of a device that's clearly visible on the outside of the car is... difficult.

Without blinded testing, even if you average out large amounts of data rather than just eyeballing the fuel gauge and how fast your car "feels", you're still only going to generate yet another worthless testimonial. People are not calibrated testing mechanisms; you can't become unbiased by just trying to be.

Wait, that's not quite right. Testimonials may be worthless to anyone who wants to know whether the thing being tested actually works, but they can be really useful to people trying to sell that thing. Glowingly positive testimonials are essential advertising material for just about everybody in the woo-woo business, and they're plentifully useful for that, because most consumers don't know how worthless testimonials of this sort are.

Personally, having run into so many big ol' pages of testimonials on Web sites for countless mutually contradictory gadgets, medicines, religions and get-rich-quick schemes, I now take the presence of such testimonials on any site as strong evidence against the validity of the claims being made, even if they've got some real evidence in their favour as well.

I also find it very suspicious that the GasPods people, like the makers of numerous other magical car accessories, seem to be mysteriously allergic to actually doing their own proper tests. Or, heaven forfend, getting a reputable third party to do some tests for them.

For pity's sake, just take two identical cars, put GasPods on one of them, put them both at the top of a hill in neutral and see which one rolls further! (Then run the same test several more times to reduce confounding factors, making sure to test GasPods on both cars in turn, to correct for differences in weight, tyre pressure, bearing condition and so on. You could still get this done in a day, at minimal expense.)

Do these simple tests, use the results to persuade a third party - like a minor university, say - to do better tests without charging you much, use those results to claim the first small share of the billions of dollars per year that a device that really does reduce automotive fuel consumption by a significant fraction is worth, and use that revenue to move on to more and more reputable testers and users. Before you know it, you'll be the first fuel-saving product that the US government actually endorses!

But no. Like every other seller of magical car-enhancement devices and potions, the GasPods people have some skimpy allegedly empirical evidence from tests they did themselves, and plenty of testimonials, and they just sell their wares to anybody who's persuaded by this. (Between $US79.95 and $US124.95 plus shipping for a set of nine Pods! Order today!)

The only rational way to salvage the testimonial claims on the GasPods site is by speculating that reducing engine load by a given amount will reduce fuel consumption by a greater amount - so great an amount, in fact, that it allows an X-per-cent drag reduction to create a greater-than-X-per-cent fuel-consumption reduction, even when you take into account the unchanging rolling resistance and parasitic loads.

Such non-linear relationships do exist, especially at the extreme ends of engine load. When a car's sitting stationary at idle its fuel economy is of course zero, and when it creeps forward in stop-start traffic its miles-per-gallon will be terrible, too. Likewise, heavy load at wide-open-throttle consumes a disproportionately large amount of fuel per distance; a basic fuel-economy tip is to avoid accelerating up hills.

Over small portions of the power range of most engines, though, the relationship between load and fuel economy is pretty close to linear. And this is relevant to the GasPods claims; a drag reduction of 10% or less at highway speeds is obviously not going to make a big difference to engine load, because the engine was far from fully loaded to start with. It might matter to a drag racer, but not to a highway driver. At normal highway speeds you're certainly not going to reduce fuel consumption by almost 20% by reducing your drag coefficient by less than 10%.

So the explanation that reducing drag by a given amount reduces fuel consumption by a larger amount sounds completely demented to me. But it's the only explanation possible for the more impressive GasPods testimonials, besides "these testimonials are rubbish, like almost all other testimonials".

So, do GasPods do something? Quite possibly. The notion that odd changes to the shape of a vehicle can reduce its fuel consumption...

...is not at all implausible.

And, unlike most magic car gadgets and potions, GasPods don't rely for their operation upon the negation of fundamental theories of physics and automotive engineering.

Do GasPods do enough to make them worth the money, though?

Well, the people selling them have no good evidence to suggest this, and the evidence they do offer is very much the same physically-implausible unblinded-test anecdotal testimonial claptrap that's presented in favour of countless ridiculous automotive gadgets and potions.

This is a new product, so maybe they'll have proper evidence to show us soon.

Until that happens, though, I'd keep my money in my pocket.

UPDATE: It would appear that GasPods are not as remarkable, or at least as unusual, as their creators claim. There are actually quite a few vortex-fin products for cars and trucks.

Another bug hunt

I have watched Starship Troopers: Invasion, yours in high definition for twenty bucks.

Trooper vs bug

In one sentence, it's the best ninety-minute video game cutscene I've seen this week.

This movie's a bit of an odd duck. It's a CGI cartoon, which nowadays pretty much guarantees that the general look of the thing will be fantastic...

Pretty ship

...(seriously, the ships in this thing are to die for), but that all of the people...

Sexy times

...will be wooden, and/or deep in the uncanny valley.

The humans in Starship Troopers: Invasion look great when they've got their bulky armour on, if a little overly fluid and dancer-ish in their movements. The bugs are excellent too, and yes, so is the power armour that does eventually show up. But when the humans are socialising, they're clearly not actually human. They're simultaneously sort of... imprecise... in their movements, and too smooth. Everybody's hair flowing like a waterfall doesn't help.

This situation is not improved by the leaden voice acting, which is at times even worse than the acting in Act Of Valor. There must be something really difficult about voice acting that I cannot grasp, because it's so often strangely terrible, as if actors lose the ability to act when they're in civvies looking at a microphone, rather than playing Let's Pretend in full costume and makeup.

At least this film doesn't have big-name Hollywood stars doing the sucky voice acting. That happens very often, too, in animated movies and in video games (I'm looking at you, Liam Neeson), and I find it even weirder.

You may or may not be pleased to learn, however, that the perviness of Paul Verhoeven's original movie survives in this one. This cartoon is rated R for violence, language and nudity. The girls have armour that looks pretty much like the boys', but they're 100% Stripperiffic when not suited for battle.

And yes, there's a shower scene, and yes, the virtual camera lingers more than long enough to demonstrate that modern CGI is entirely up to the job of creating a realistic, if largely expressionless, Interchangeable Porn Girl.

Pew pew, bitches!

There's a lot more shooting than stripping, though.

Nobody having anything to do with the previous movies had much to do with this one. Edward Neumeier and Casper Van Dien are "Executive producers", but they didn't write or act, or execute anything noticeable. Invasion was written by a guy with some... unusual... previous credits, and the production company doesn't have a fantastic résumé either. (Actually, there are two production companies, but the second one has apparently only done this film.)

Something to do with this, and the Japanese director, has given the movie a bit of an anime feel, but perhaps I'm only thinking that because of the bad acting and surprisingly frequent misspellings. (Who builds a heavily armed orbital base and misspells the word "satellite" in 40-foot-high letters on the outside of it?)

This film also contains the Worst Downgrade of a Neil Patrick Harris Character Ever. Io9 somehow got it into their heads that NPH was voicing Carl Jenkins, his character from the first film, but he isn't. Instead, the writer and a different actor conspire to bring us a stock unbalanced creepy necessary-evil scientist dude, instead of NPH's glorious leather-clad psychic alien-molester.

And, again, there is power armour, but not very much of it. The power armour is so well done, though, that I officially exclude it from my general rejection of skating mecha.

(With regard to the undersupply of power armour, which was one of the principal elements of Heinlein's original book, see also Starship Troopers 3. Or don't. It's better than Starship Troopers 2, but so is dysentery.)

Also, you'll be better off if you don't ask why anything happens in this movie. The beginning and the end actually pretty much make sense, but in the middle, minor things like the passage of time and the location of large space vessels become highly uncertain, in the service of Drama.

The actual firefights, of which there are a lot, don't make a lot of sense either. OK, maybe you don't send huge power-armour suits to board a spaceship, because they won't fit through the doors. But if you can make FTL spacecraft, you can probably make little robot drones to send into dark places possibly filled with terrifying aliens, rather than leading with your expensively-trained grunts.

Those grunts also, on top of the space-marine genre's traditionally indefinite amount of ammunition, have the remarkable ability to fight in a staggered line, firing on full auto and waving their guns from side to side, without ever hitting each other by mistake. Perhaps they have a sort of interrupter mechanism.

There are other significant points in this film's favour, though.

In your typical action movie, for instance, the big-name star will do ridiculously heroic things that implausibly snatch victory. In this movie, the heroic soldier usually just gets hideously murdered. Or they actually achieve their goal, but it turns out to make no real difference to anything.

(This film also contains a quite memorable invocation of Everyone Knows Morse.)

I'm nitpicking because that's what I do, but I actually did like this film. I gave it seven out of ten on IMDB, versus the 5.8 average of everyone else's votes.

I don't think I'd buy the Blu-Ray, but if screaming aliens and pew-pew spaceships appeal to you, it's definitely worth renting.

Bring back boat-anchor drives!

Yesterday's post about that alarmingly cheap...

Seagate external hard drive

...high-capacity USB hard drive attracted a comment or three on the desirability, or otherwise, of larger-than-3.5-inch hard drives in the modern world.

Six sizes of hard drive

This picture is of six sizes of disk drive, from a one-inch microdrive to an old eight-inch monster, only one evolutionary step on from the disk packs of Sixties prehistory.

The fastest spinning-disk drives today are 10,000 and 15,000 RPM 2.5-inch units. Western Digital's VelociRaptor line, essentially high-reliability server drives sold in the consumer market, remain a good compromise between performance, reliability and capacity. They're not as fast, especially in the latency department, as an SSD, but they're at least as reliable and have higher capacity, and much higher capacity per dollar.

("1Tb" VelociRaptor, formatted capacity 930-odd gibibytes: $US320 list price, perhaps a little less if you shop around. 256Gb SSD: around $US170, if you're not too picky about brand and specs. That's about three times the price per gigabyte as the spinning disk, and you're not even looking at the even-worse-value 500Gb-plus SSDs. You can easily drop $US700 for a good-quality 512Gb SSD today; that's 1.3 times the price-per-gig of a 256, and it doesn't even buy you one of the maximum-reliability single-level-cell units.)

The small platters in these high-RPM drives are all about reducing access time. Faster spinning speed gives lower rotational latency, because the heads don't have to wait as long for the part of the platter they want to spin up to them. Smaller diameter gives lower seek latency, because the heads don't have as far to go. Smaller platters also reduce air-friction heat production, which is a problem for super-fast spinning disks, and why nobody's even sold a consumer-market 15,000-RPM drive. (The VelociRaptors are 2.5-inch laptop-sized drives mounted in a 3.5-inch-drive-sized heat sink. They need it.)

I, too, would be happy to buy an outrageously high-capacity large-plattered drive with modern data density, even if its latency was awful.

The whole drive production chain, though, is currently geared for 3.5-inch and smaller platters, and the fantastically small tolerances in modern drives might have problems with larger platters. Platter and head-arm droop caused by gravity might be an issue.

Still, just imagine an eight-inch drive with the same data density as the drive inside the Seagate Expansion box. That is, I presume, a "3Tb" Seagate Barracuda, with three platters and six heads (PDF datasheet).

The spindle holes in the middle of larger platters tend to be bigger in proportion than the holes in smaller platters, but back-of-an-envelope calculations still suggest an easy formatted capacity of five terabytes for a 5.25-inch drive, and ten terabytes for an eight-incher, with the same platter and head count.

(Some drives have fewer than two heads per platter; that means only one side of a platter is being used for data storage. This may only be some BS market-segmentation thing, but just as CPUs sold at a low stock clock speed may actually have failed to operate correctly at a higher speed, one-sided drive platters may have failed testing of the un-used side.)

And that's even before you start raising the platter count.

Stack 'em up...

Old hard drive
(Image source: Flickr user Cambridge Cat)

...and the sky's the limit!